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Meeting notes — 2026-09-30

Updated: 2026-09-30

Recorded discussion, 16:23. Topic: the water-content throwing experiment and what the unifying research contribution should be. Transcribed from audio; several technical terms were garbled by speech recognition and are corrected inline.

Prior session: 2026-09-23.

#Water-bottle flipping experiment

The plan: vary water content in the bottle so the required throw differs, then test whether a policy picks up on it. Pressed on purpose — the point is whether tactile lets the policy infer mass/fill level and adapt, and whether a vision-only policy can do the same.

Consensus: vision has a plausible path, since the robot lifts the bottle before throwing so fill level is partly observable, and a transparent bottle makes it easier — but it is harder than tactile, and mass estimation from vision is acknowledged prior work.

Scope clarification: this is not in-context learning. It only tests whether tactile observes the variation and the policy shifts behaviour accordingly. That is the easier, worthwhile first result.

Decision: worth running; a transparent bottle is acceptable.

#Frisbee throwing — dropped

Raised as an alternative task, rejected on hardware grounds: it needs wrist rotation the current rig cannot produce.

#The unifying story

The tasks are appealing but the technical contribution is unclear. Framing offered: dynamic dexterous manipulation is an open niche — "nobody's really doing dexterous and dynamic". Two possible shapes:

  1. Attempt hard tasks, hit concrete obstacles, and the fix becomes the contribution.
  2. Find a unifying technical approach up front.

#Idea A — time-warping human demonstrations

When a human demonstrates something fast you cannot absorb it all at once; you would slow down the critical parts and replay them. Can the equivalent be done for policy learning, non-RL — artificially slow a demonstration, learn from it, then progressively speed up?

#Idea B — solve for the action manifold from physics

To move an object along a target trajectory, a determinate amount of work must be delivered in a given time, and that work can only come from the robot hand. Therefore:

#Proposed north star

The extreme form of dexterous manipulation: specify exactly what object pose is required at each time step and require the robot to hit it. Currently unsolved — sim2real would not crack it, and arguably no human can do it either. Bottle flipping is a strictly easier instance, so it is a first rung on that ladder.

#Decisions

#Post-meeting notes

A smaller exchange after the formal close: